[MobilePRwire.com] Blue Springs, Missouri, USA - Suburban Kansas City business launching into mobile game apps; first release LavaCat set for summer 2013; company goal is to end consumer frustration with game apps in new approach to gaming satisfaction.
A Sweet New Company:
Suburban Kansas City business launching into mobile game apps; first release LavaCat set for summer 2013
PocketCake has been "baking up" new games in the Kansas City suburb of Blue Springs, Missouri since its founding in November 2012. Created as the "next generation mobile application development company", it is the concoction of nearly 60 years of total experience between Ellis Gorden and Jim Bassett.
Consumers may ask why the company name PocketCake? Children, even adults often put items in their pocket for later pleasure. When you think of things you place in your pocket (candy, money, frogs, etc.), the modern smartphone seems to be the most common- as if it were your own limb.
The goal of the company is to eliminate the frustrations that are so prevalent in the gaming industry today.
First, the control on our normal gaming habits. Microsoft’s Xbox One frustrated the gaming community with the potential of always-on DRM (now expected as a call home every 24 hours on the Internet) and requiring fees to play used or pre-owned games and no backwards compatibility with Xbox 360. Do we want Microsoft looking in our homes at all times?
Second, "money trafficking". Candy Crush by Saga is a prime example. Players propelling themselves through a particularly difficult level will buy extra lives and expensive power-ups (as much as $35 each) in order to push on to the next challenge. Taking the life mechanism or expense out cuts the frustration factor significantly, leaving the player free to retry a level as often as they'd like. But as consumers quickly realize, the farther they progress in the game, the more money the game developers want to take.
To some, that frustration is a basic part of the experience—without it, Candy Crush is just an endless sequence of often unfair puzzles. That and the life mechanisms are a good means to keep players from feeling failure, attempting the same level over and over again.
On July 27, 2013, PocketCake will launch its first game to abolish consumer frustrations. It’s a rewarding game called LavaCat; that stars Lucky, a kitten who is separated from his family when the ground suddenly gives way while en route to reclaiming their land taken by dogs.
The most unique item about PocketCake is that the programmers are actual gamers themselves; multi-genre gamers! They are developing a massive continuity for games to come. The company plans to release as many as 6 apps in its first year.
The most important aspect is that all the games will be FREE; users can expect a unique factor for all games soon. There will be no level limits based on sharing, and the in-game cat treats can be saved to buy anything in the store. It will still be social but not divided. Anyone, even those with no friends and no money, can achieve the same things as someone shares, likes or buys items (all of which are boosts and will usually run around $ .99 and will never exceed $4.99). For less than $5 you will not only complete the level but enjoy every minute of it.
Give this game a taste, and you will be rewarded with hours of free entertainment to pull out of your pocket anytime, anywhere.
Enjoy PocketCake! For more information visit www.pocketcake.com and Facebook.com/LavaCat.
FOR MORE INFORMATION:
Jim Bassett, Senior Project Manager 816-288-7544 / firstname.lastname@example.org
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